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- // Persistence Of Vision raytracer version 2.0 sample file.
- // NOTE: Requires "rough.gif"
- #include "colors.inc"
-
- camera {
- location <0, 0, -120>
- direction <0, 0, 1.5>
- up <0, 1, 0>
- right <4/3, 0, 0>
- look_at <0, 0, 0>
- }
-
- sphere { <0, 0, 0>, 25
- pigment {
- image_map {
- gif "rough.gif"
- // try different interpolation types
- // interpolate 4
- interpolate 2
- once
- }
- scale 50 /* scaled and translated into position */
- translate <-25, -25, 0>
- }
- finish {ambient 0.2 diffuse 0.7 specular 0.6}
- }
-
- plane { y, -25
- pigment {Gold}
- finish {ambient 0.1 diffuse 0.5}
- }
-
- light_source { <100, 120, -130> colour White }
-
- light_source { <-100, 100, -130> colour White }
-